WE GROW worlds that breathe.
Future/Past Creatives is India's premier biome and foliage art studio. AAA-grade vegetation, ecosystems and environments - built for Unreal Engine, shipped to players worldwide.
INDIA'S FIRSTfoliage-focused studio.
Most outsource studios treat vegetation as set dressing. We treat it as the world. Trees, undergrowth, scatter systems, wind and LOD behaviour are the whole discipline here - not a side task handed to whoever is free.
That focus is why our foliage holds up at hero distance and still ships inside a mobile memory budget.
OURspecialisations
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01
Foliage & Vegetation
Trees, plants, grasses and full biomes - photoreal to stylised. SpeedTree, Houdini and Blender, delivered UE5-ready with full LOD chains.
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02
Biome Environments
Terrain, scatter systems, lighting rigs and runtime simulation. We build the whole ecosystem, not just the assets.
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03
Unreal Engine Pipeline
Nanite, Lumen, PCG Graph and procedural foliage volumes. Every asset ships optimised and drops straight into your project.
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04
Props & Organic Assets
Rocks, ruins, organic structures and natural debris - everything that populates the world around the foliage.
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05
Scanning & Photogrammetry
RealityCapture pipeline, photometric stereo and leaf-level PBR capture, turned into game-ready assets.
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06
Mobile Optimised
Mobile-grade LODs, atlas systems and shader-light foliage. High impact inside tight polygon and memory budgets.
GAMES WEshipped
Senior credits across the titles that define the industry.
- GTA VI Rockstar Games · Sr. Biome Artist
- Off the Grid Gunzilla Games · Foliage Artist
- Mafia: Definitive Edition 2K Games · Environment Artist
- Forza Horizon 4 Playground Games · Environment Artist
LET'S BUILDworlds together.
We take on a limited number of projects each quarter. Tell us about yours - engine, scope and timeline is enough to start.
- Email info@fpcreatives.com
- Studio Remote - India, working worldwide
- Join Us Internships & open roles